![]() ![]() ![]() I mean, we've had that in games that went trough all the production phases + testing + gold and were officially released as finished so it shouldn't be such a surprise that happens during development right No need to bash other games when I did nothing like that. We're bound to get to experience rough patches that are delivered to the public without undergoing enough testing to warrant stability to be enjoyable. But then again, it's just like that with open development and big tech milestones. But yes, they've made great strides in terms of performance and stability since 3.18, which was arguably the worst in terms of stability the game ever was since 3.0 went public. What patch did you played last? I haven't had a 30k in Star Citizen in a while, but then again I play mostly at off hours. ![]() Ah you mean like the multiple "Orange Sydewinder" crashes and bugs that plagued the Alpha of Elite Dangerous ? Or the multiple crashes and corrupted saves in Starfield that completely annihilates all your progression and makes you start over? Oh my sweet summer child. ![]()
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